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v0.6.1 Update Patch Notes

04/03/2025

UPDATE

v0.6.1 Update Patch Notes

v0.6.1 Update Patch Notes


Main Additions & Changes

Enter Eclipse!
Enter Eclipse!

1. New Villain: Eclipse

Eclipse, a new Legendary Villain, has descended into the world of Supervillain Wanted! Eclipse is a cold-blooded yet warm-hearted vampire, skilled at wizardry and accompanied by mighty bats as her familiars.

Be prepared for her potential.

2. New Play Content: Elemental Rift

Elemental Rift is a feature where the elemental attributes of the Villains are key.

Clear Sectors of the Elemental Rift by growing Villains with matching elemental power.

From conquered Sectors, you can obtain Elemental Stones over time—Ruby, Sapphire, Emerald, Topaz, and Amethyst—used for the Research feature in the Lab.

You can enter the Elemental Rift by tapping the icon located on the right side of the main screen.

3. New Growth Content: Lab

In the Lab, you can use the Research feature by using the Elemental Stones (Ruby, Sapphire, Emerald, Topaz, Amethyst) obtained in the Elemental Rift.

Complete Research to enhance the basic abilities and special abilities (e.g., EVA, HIT) of the Team (Captain, Villains).

You can enter the Lab by tapping the Airship icon on the bottom menu of the main screen.

4. New Growth System: Talent

Every Villain has four Talents: Strength (STR), Dexterity (DEX), Intelligence (INT), and Wisdom (WIS).

Each Talent has a different effect. Talents can be randomly enhanced by using Talent Stones.

You can use Diamonds to randomly distribute 1 point of a specific Talent into a different Talent.

Talent Stones can be obtained in Operations, Daily Missions, and Stages.

You can see each Villain’s Talents in the Talent tab inside each Villain’s information window.

New Content, New Challenges
New Content, New Challenges

5. New System: Achievements

The new Achievement system will reward important feats of players.

Complete Achievements to obtain Diamonds, Gold, and Medals.

6. System Renewal: Gear Slot Machine

The Gear Printer has been renewed as the Gear Slot Machine, with a different method of acquiring Gear, Captain XP, and Gold by consuming Batteries.

a. Gear

If you get three Gear images, you will acquire a Gear. One or two Gear images will not yield a Gear.

The level of the Gears you get from the Gear Slot Machine will be within ±2 levels of the Captain Level.

b. Captain XP, Gold, Fever Gauge

You will obtain as much XP, Gold, or Fever Gauge as displayed in the spin result. You cannot get a reward for an item that is not shown in the spin result.

When the Fever Gauge is full, the Fever button on the right side of the Gear Slot Machine will become available for use.

Press the Fever button to initiate Fever Time, where you can acquire a great quantity of Captain XP and Gold and accelerate combat by double the speed.

7. Stage Combat Revamp and Increased Villain Utility

The previously rather monotonous stage combat system has been restructured to make it more engaging.

a. Enhanced Stage Combat

Higher-stage monsters will now have enhanced Evasion (EVA) and Armor, making Hit (HIT) and Penetration (PEN) increasingly essential in upper stages.

This shift means that while ATK, DEF, and HP were previously dominant, other stats will now play a critical role in achieving victory in advanced stages.

b. Increased Villain Utility

Villains now provide significantly stronger passive benefits.

Villains gain Penetration (PEN) stats through Limit Breaks.

Note: The Villain must participate in combat for the PEN stat to take effect.

8. Unified Time Rewards: Login and Offline Rewards Integration

Login Rewards (accumulated while logged in) and Offline Rewards (accumulated while logged out) will be merged into a unified system.

With the Gear Printer being replaced by the Gear Slot Machine and the increased gear chip requirements for leveling up the Slot Machine, the unified reward system will now provide significantly more Batteries to compensate.

9. Changes to Navigation Torches

Time Booster has been removed; instead, the drop rate and quantity of Batteries have been increased.

Medals have been replaced with Talent Stones.

Other items' drop rates and quantities remain unchanged.

10. Guide Quest System Revamp

Guide Quest clear conditions are now more challenging, but rewards are increased.

The previously finite Guide Quests will now repeat indefinitely.

11. Increased Captain Max Level

The Captain’s max level has been raised from 180 → 300.


Other Additions & Changes

1. Relocation of Some Content and Resources in Alignment with the Above Updates:

Operation: Brave Citizen, which provided Medals, has been replaced with Operation: Talent Training, which provides Talent Stones.

Medals can now be obtained exclusively through Achievements and Daily Missions.

Stage clear rewards (types and quantities) have been adjusted.

2. A "Speed Play" feature has been added to Operations and World Map boss battles.

3. Auto Play has been added to Operations.

After selecting the "Auto Proceed" checkbox, battles will automatically continue to the next stage upon victory until: The player is defeated, tickets are exhausted, or the player manually stops the progression.

4. Combat Power Contest Changes

Daily entry limit of Combat Power Contest will be reduced.

Default entries: 3 → 1

Ad-based entries: 3 → 1

5. Change in World Map Boss Sweep Function

Previously, only fully defeated bosses (HP 0%) could be swept.

Now, Sweeping is available based on the player’s highest record.

6. Clicking a Villain or Sidekick will now open their information window.

7. Team formation (deploy/recall) can now be done directly from the Villain/Sidekick information window.

8. Content unlock order and conditions before Stage 50 have been adjusted to improve the early gameplay experience.

9. Added links to Supervillain Labs' main social channels and official website in Settings > Account.

10. Gift Codes can be entered from Settings > Account.

11. Items acquired by in-app purchases will be sent to the mailbox.

Once collected from the mailbox, items may no longer qualify for refund requests.

12. The following Passes have been removed:

1) Premium Growth Pass: Existing users can continue using it for the remaining duration of their purchase.

2) Villain Summon Pass: Purchased but unfinished passes can still be used until all stages are completed.

3) Gear Summon Pass: Purchased but unfinished passes can still be used until all stages are completed.

13. The following new Passes have been added:

1) Villain Recruit Pass

2) Gear Forge Pass

3) Eclipse Pass (Activates upon reaching Recipe Level 5.)

14. The following products have been removed from the Shop:

1) Ultimate Monthly Growth Plan: Users who purchased within the last 30 days will retain daily rewards and double gear generation effects for the remaining duration.

2) Villain Recruit Packages 1–5

3) Growth Booster Packages 1–5

4) Daily Summon Pack

15. The following products have been added to the Shop:

1) Villain Recruit Package 1–5

2) Talent Stone Pack

3) Daily Villain Pack


Important Notes

The new version will be gradually distributed via Google Play and Apple App Store during the scheduled release time.

To ensure smooth gameplay, please download the latest version from the store.

Update details and schedules are subject to change based on the development team’s circumstances. Changes will be communicated through announcements.

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